Playing the Game of Innovation Seriously
Compete to Win By Designing A Jobs-To-Be-Done Innovator’s Playbook
The Balancing Act Between Desirability, Feasibility and Viability Separates Winners from Losers
Why Game Changing Concepts Don’t Always Succeed
Why Do Successful Companies Fall Into the “Me-Too” Product Doldrums?
How To Know If Your New Innovation Will Achieve Market Adoption Success In Advance
How Apple Crossed The Chasm with the iPod
Anticipating the Discontinuity In the Technology Adoption Lifecycle Curve: AKA “The Chasm”
Formulating A Market Strategy Based on the Technology Adoption Lifecycle
My Top Ten 2013 Favorite Quotes On Innovation and Design
Diffusion Of Innovation Revisited – A Great Idea or Solution Looking For A Problem?
Using Jobs-To-Be-Done To Define Important Attributes to Build a QFD House of Quality
Don’t Confuse Motion With Progress
Taking the Guess Work and Risk Out of Innovation
How To Determine If a Job Is Important and Underserved
What job (or jobs) should a development team innovate around?
Product Orientation Leads To Red Ocean Battles – Whereas a “Jobs” Orientation Leads To B
Finding Blue Oceans With Jobs-To-Be-Done Opportunity Scores
Underserved and Overserved Outcomes Provides the Guidepost to Innovate Around
Outcome statements define the customer’s success metrics at every step of a job